Jay Cina ✰
"For me it has always been important that the gamers grow together with Link, that there is a strong relationship between the one who holds the controller and the person who is on the screen." - Shigeru Miyamoto
About me
Hey there! I'm Jay, a game developer enthusiast passionate about making story-driven games. In my free time, I draw and design characters, make music, and create games in Unity and Godot <3Video games have impacted my life ever since the first day I sat on the couch and watched my dad play Gamecube. I hope to create these impactful memories for others to experience.If you're also interested in game development, feel free to reach out via my Discord (@pookizzz) or email. I love meeting other passionate developers!More information about my art and commissions can be found on my other website: https://pookizzz.carrd.co/. For updates on my art and games, check out my Instagram~
Games
Below are some awesome projects I am a part of :]I have had the lovely opportunity to major in Computer Science and Game Development in college and work with other talented developers.
King Scribble
February 2025 - Current : Unity

Team: Evan McRae, Rowan Barr, Jay Cina, Justin Gaylord, Brian Lawser, Ginger Sealy, Anthony Bonilla Duron, Steven Nguyen
"You are King Scribble, the benevolent, beloved ruler of the Doodle Kingdom. One tragic day, a twister whisks you away, and now you must traverse tricky terrain through the power of drawing in order to make it back home."
King Scribble is a game being made in my current junior/senior level game development college course. We are a team of 3 programmers and 5 artists working to provide a finished Beta version of a doodly puzzle platformer game in one semester.Being one of the lead programmers of King Scribble with artistic experience, my job is to ensure that art assets from our artists translate well into the programming environment. I am also in charge of programming for the erasing mechanic, general enemy AI, and boss fight AI.I have hands-on experience with handling communication and deadlines to maintain a smooth game development process. King Scribble's Beta version will be available in May 2025!
Petal Paint ❀
March 2025 - Current : Godot

"Become a painter who explores nature, collecting colorful materials to craft their handmade paint. With an easel and a brush, paint your mind’s eye."
Petal Paint is my personal project made for artists and people who aspire to be artists <3Inspired by casual games like Animal Crossing New Horizons and Sky Children of the Light, it is meant to give the player a relaxing experience. It features a hand-drawn art style with homemade acoustical music.The overarching mechanic of the game is the player’s paint supply is not infinite and they must explore a lush world to collect resources and craft the colors they need. The game features a GUI that simulates making paint with a mortar and pestle, and glass slab and muller, and includes a simple art program where the mouse simulates a paintbrush on a canvas. Colorblind assistance will be available, and Petal Paint's Beta version will be released later this year with translations for English, Spanish, and German.Paint your dreams!
Spells & Potions
March 2025 : Card Game
Team: Jay Cina, Karma Tobden, Izra Samson
"A competitive card game about battling monsters and crafting spells and potions. Gather the correct card combinations to cast damaging spells and craft potions to challenge your fellow wizards. With many bosses to choose from, battle them all until they fall. Who will be the most worthy wizard?
Spells & Potions was made during a two-week board game designing event focused on creating a game prototype and playtesting. I learned the importance of balancing game mechanics and playtesting as much as possible! Being a small project with 3 student developers, Spells & Potions does not have a release date envisioned~
Art
My artistic focus is on character design and digital painting. I am also diving into learning how to design GUI elements for games!